![]() ![]() OpenTTD game has already been translated into over 50 languages Significant internationalization support.Save games using zlib compression for smaller sizes, while not interrupting gameplay.Many configuration settings to tune the game to your liking.The drive-through road stops for articulated road vehicles and trams.Support for ttdpatch newgrf features offering many options for graphics and behavior configuration/modification.Presignals, semaphores, path-based signaling.Reworked airport system with many more airports/heliports (e.G.Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.Advanced/conditional orders, share and copy orders.The possibility to build on slopes and coasts.Clone, auto-replace, and auto-update vehicles.Different configurable models for an acceleration of vehicles.Larger, non-uniform stations and the ability to join them together.Autorail/-road build tool, improved terraforming.New pathfinding algorithms that make vehicles go where you want them to.In-game downloading of ais, newgrfs, scenarios, and heightmaps.Ipv6 and ipv4 support for all communication of the client and server.A dedicated server mode and an in-game console for administration.Stable multiplayer mode for up to 255 players in 15 companies, or as spectators.Significant enhancements from the original game include: It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is an open-source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. ![]()
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